Monday, November 26, 2007

'Guitar Hero III' vs. 'Rock Band': The Game Genre Harmonix Invented

Cambridge-based Harmonix gave birth to the newly-hot genre of music-based videogames, and this morning the NY Times has a story on the two latest releases: 'Rock Band,' from Harmonix and its parent company, MTV, and 'Guitar Hero III,' from Activision. In just one week, 'Guitar Hero III' (the franchise was launched by Harmonix, but is now the property of Activision) raked in $115 million in sales.

From Robert Levine's piece in the Times:

    The rivalry between MTV and Activision is made more stark in that both Rock Band and the previous versions of Guitar Hero were developed by Harmonix Music Systems (the newest Guitar Hero was developed by another studio).

    MTV purchased Harmonix in September 2006 for $175 million cash, in a deal that did not include rights to the Guitar Hero franchise. To distribute Rock Band, it signed a deal with Activision’s main competitor, Electronic Arts.

    Like any battle of the bands, this one features its share of trash talk.

    “MTV trying to take on Guitar Hero is like us trying to go into the music cable business,” [Activision chairman Robert] Kotick said. One of the largest video game makers, Activision is enjoying its best year ever, because of Guitar Hero II, several successful movie tie-ins and the latest entry in the action game Call of Duty.

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Tuesday, September 25, 2007

MIT's Business Plan Competition: From $10K to $300K?

MIT's annual Entrepreneurship Competition started in 1990, with $10,000 of prize money... so for a long while, it was known as the $10K competition. In 1996, the purse grew to $50,000, and then to $100,000 last year.

The competition has a pretty good track record for spawning companies. While some never make it past the embryonic stage, Akamai Technologies was a finalist in 1998. Direct Hit won the competition in 1998, and then was acquired two years later for half a billion dollars. In 1995, Harmonix (makers of the hit videogame "Guitar Hero," now owned by MTV Networks) was a finalist.

This week, I've bumped into a few Sloan students who've suggested to me that the prize money is heading north again this year...to as much as $300,000. One judge I spoke to said he has been hearing rumblings, too.

Bill Aulet, one of the Sloan school lecturers involved in supporting the competition, said yesterday he wasn't ready to confirm any numbers, and several other people connected to the competition didn't return my calls. Given that the most recent change to the competition was adding a new $50,000 "Development" category, which focuses on businesses that can improve low-income communities or developing countries, I'd expect the additional prize money to focus on a new category -- like energy or the environment.

Increasing the prize money three-fold wouldn't be about convincing more students to enter the competition -- just about anyone with an entrepreneurial inkling at MIT knows about it already, and has plenty of motivation to get involved. I think the increase would have three benefits:

    1. Marketing: Ensure that the competition remains prominent on the national scene...attracts more media attention...makes more prospective B-school students aware of Sloan...and brings in more venture capitalists to look at the finalists and winning companies as prospective investments.

    2. Pocket change: Give the winning companies a bit more prize money to use in their start-up stage, assuming they don't find funding quickly from VCs.

    3. Spark more entries in a particular sector, like cleantech.

With $250,000 or $300,000 in prizes, it seems like the MIT competition would be the country's biggest.... the state of New Hampshire ran a competition with $250,000 in cash prizes from 2003 to 2005, but they haven't repeated it since. Across the pond, the London Business School has a $500K competition, focused on homeland security.

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Tuesday, August 21, 2007

Boston's bustling vid-game scene

Watha has a nice piece in the Globe today about the increasingly happening vid-game scene here in Boston, along with a side-bar that looks at some of the hottest developers and their games. He writes:

    Three of the year's most anticipated new video games -- Rock Band, BioShock, and Lord of the Rings Online -- are products of Boston-area studios, and for the first time in two decades the world is looking to the Boston area for some of the coolest new computer games.

    Companies like Turbine Inc. of Westwood, Blue Fang Games LLC in Waltham, and 2K Boston in Quincy, formerly known as Irrational Games, are making their mark in the $7 billion market for video game software, producing titles that attract critical acclaim and millions of players. GamerMetrics, which tracks discussions of games on blogs and websites, ranks 2K Boston's BioShock -- which goes on sale today -- as the 10th most anticipated game of the year. Turbine's Lord of the Rings was the best-selling game for desktop computers in April, the month of its premiere, and remained among the top 10 sellers in May and June, according to market research firm NPD Group.

If you're interested in the local gaming community, the monthly event to know about is Post Mortem, usually held at The Skellig in Waltham.

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